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No New Posts The Meeting Hall

This is a very spacy room with thirteen chairs, all differing in height. The highest one belongs to Elixean, the leader of the Organization, but the others depend on what your number is and when you joined. This is where you gather to exchange news, and to get your mission. If Elixean wants to speak to you, you ought to come here.

4 114 Devioux Kidnapped
by Ehntrix
Sept 13, 2009 16:55:44 GMT -8
No New Posts The Basement

Unlike in the Castle Oblivion ruled by the original Organization, this castle now ruled by Elixean has lost its other eleven basements; a collapse, Elixean assumed. The basement is protected by a key-code, and only members who've gotten the key-code from Elixean may enter. This underfloor hols secrets in capsules and filing cabinets; this basement is expansive, as large as three football fields. It's hard to find exactly what you're looking for.

Moderator: Ehntrix

0 0 No posts have been made on this board.
No New Posts The First Floor

This is the first floor that you come upon when enterring the Castle. It seems to have rapidly changing weather. That would make sense, since Elixean inhabits this floor and her power over seasons gets lazy when she's comfortable on this floor. It really isn't the best idea to intrude, but if you need to you could probably get away without being scolded for invading personal space!

Moderator: Ehntrix

1 19 Waking Up
by xemichal
Jan 17, 2009 18:31:23 GMT -8
No New Posts The Second Floor

This floor is faintly breezy and warm, filled with soft, echoing music. It's a very serene, calming room to enter. This room belongs to Ixcanna, master of Sound and Wind, a fantastic musician. Her ninjatos are laid on top of a desk, blocking the cover of a book.

Moderator: Ehntrix

1 1 Mesmerized by a Window
by shadowolf
Sept 6, 2008 18:14:55 GMT -8
No New Posts The Third Floor

This hall is empty and barren of anything. If you'll notice, to the right, there is a desk with a jar. If you open it, it bursts with an eternal wind; this must have been the floor Xaldin would have resided in.

Moderator: Ehntrix

0 0 No posts have been made on this board.
No New Posts The Fourth Floor

This floor has a very chilling temperature... Are those icecicles on the ceiling?? This floor is oddly freezing! I wonder if it was because this used to be where Vexen stayed when he was alive?

Moderator: Ehntrix

3 95 Data
by xemichal
Jan 21, 2009 7:26:03 GMT -8
No New Posts The Fifth Floor

This floor smells musty and forest-like, almost as though it was once filled with dirt or sand, maybe even plants. It belonged to Lexaeus when the original Organization based here.

Moderator: Ehntrix

0 0 No posts have been made on this board.
No New Posts The Sixth Floor

This floor has many, many bookshelves filled with thousands of books. It seems like the walls themselves are giant books! They come in so many different languages, you can barely read half of them! This floor had to have been Zexion's; it's too much knowledge for anyone else to want!

Moderator: Ehntrix

1 14 Books!
by elaine
Jan 4, 2009 19:27:01 GMT -8
No New Posts The Seventh Floor

This floor has jars filled with Moonrocks. This hall is completely filled with jars full of moon rocks; there's barely any room for walking!!!

Moderator: Ehntrix

0 0 No posts have been made on this board.
No New Posts The Eighth Floor

The moment you enter this floor, the temperature rises drastically. It's almost unbearable! And the walls are written all over with pencil; adoring comments. Axel's floor. Obviously. There's hundreds of gifts strewn about, half of them burned. Axel loves his fangirls, but hates it when they become stalkers!

Moderator: Ehntrix

0 0 No posts have been made on this board.
No New Posts The Ninth Floor

Water floods up to your waist in this room. Demyx. Of course! The water is warm and playful, with little bubbles floating about in the air. Fun! Music plays like a bouncy rhythm in the background. How amusing!

Moderator: Ehntrix

0 0 No posts have been made on this board.
No New Posts The Tenth Floor

You'll notice there's many cards and dice scattered around this hall. An urge to gamble rushes through you and you know, right after that, that this was Luxord's floor. He's gone now, but you can't stay long... this place seems to be trying to turn you into a dice!

Moderator: Ehntrix

0 0 No posts have been made on this board.
No New Posts The Eleventh Floor - 1 Viewing

This floor seems... Fragrant. There are roses scattered about everywhere, thorny vines growing from the walls, many of the petals from the roses scattered across the ground. Of course, this has to be Marluxia's floor. And guess what? You just now learned how to say Marluxia in Japanese: "Maroosha!"

Moderator: Ehntrix

1 3 Ehntrix sets up shop
by Ehntrix
Jun 11, 2009 13:52:53 GMT -8
No New Posts The Twelfth Floor

A chilling feel of lightning shoots down your spine when you enter. This place feels humid and frightening. Larxene's floor. It's just so electric here it's hard to stand!

Moderator: Ehntrix

0 0 No posts have been made on this board.
No New Posts The Thirteenth Floor

This is the highest floor; it's more of a balcony than a bedroom. It's very bright up here, but it seems like this room has been abandoned for longer than most of them have. It's probably the one Roxas had; he was the first one to leave the Organization to live his own life, although he couldn't remember his past one. It's spacy and peaceful up here.

Moderator: Ehntrix

0 0 No posts have been made on this board.

Castle Oblivion

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Board Description
Castle Oblivion
The large, odd castle in the center of nowhere... approaching it destroys the path behind you. Once you come, there's no going back. Any whole beings will be trapped here until they make it to the end of the halls! The castle is decorated with a rose motif and has twenty five levels; thirteen floors and twelve basements. This castle is one of the few worlds known to be found in neither the realm of light nor the realm of darkness, but is instead found on a plane somewhere in between the two realms, likely closer to the realm of darkness. Castle Oblivion is dominated by the use of cards. When entering the castle, one's memories and abilities are quantified into cards. Castle Oblivion's floors can be transmuted into different forms and layouts through the use of "world cards" derived from one's memories, as well as "map cards" which determine the properties of individual rooms.
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